‘Game changing’ – Nintendo Wii

If anyone ever needs proof that the market leader can be given lesson, Nintendo provides this.

 

From a brand which dominated the 1980’s with handheld games and fell into relative console obscurity during the 1990’s it’s comeback has been astounding as has the performance of the Wii.

And it’s all based on simple consumer insight:

“Games everyone can play”

  

A direct quote from their current advertising. Enough said. 

  

 nintendo-wii.png

  

They are clear console market leader now in Australia. Overtaking the previously thought ‘unbeatable’ Sony Playstation franchise. No incumbent is ever safe. This maxim will only increase in relevance over time.

Often we build complexity into things because the technology allows it. We are better off focusing on what makes sense for the end user, not what’s possible.

Chris Anderson of Long Tail fame has been espousing for a long time that the future of gaming is not in the console, but the controls. He’s obviously ahead of his time.

Start up lesson: The offer with the best user experience, always beats the offer with the best technology.

Big Ideas

There is no such thing as a big idea.

All ideas are the same size.

Because ideas only exist metaphysically.

An idea that really works, becomes a big idea (after we proved it).To find a big idea, first we need lots of ideas (of which all are the same size). The ideas that worked didn’t have an advantage over the other ideas. They we’re all equal, but maybe other stuff happened to that idea.

Maybe we nurtured it,

maybe we believed in it,

maybe we developed it better,

maybe we tried a bit harder,

maybe kept pushing it,

maybe we modified it slightly,

maybe we resisted the temptation to modify it…

 

….maybe that idea had an advantage because of the way we treated it?